Transmutation
Casting Time: 1 standard action
Range: Personal
Target: You
Duration: 1 round (apparent time); see text
Minimum Power Points: 11
This spell seems to make time cease to flow for everyone but you. In fact,
you speed up so greatly that all other creatures seem frozen, though they are
actually still moving at their normal speeds. You are free to act for 1 round
of apparent time. Normal and magical fire, cold, gas, and the like can still
harm you. While the spell is in effect, other creatures are invulnerable to
your attacks and spells; you cannot target such creatures with any attack or
spell. A spell that affects an area and has a duration longer than the remaining
duration of the superspeed spell have their normal effects on other
creatures once the superspeed ends. Most spellcasters use the additional
time to improve their defenses, summon allies, or flee from combat.
You cannot move or harm items held, carried, or worn by a creature stuck in
normal time, but you can affect any item that is not in another creature's possession.
You are undetectable while the superspeed lasts. You cannot enter an
area where magic is negated while under the effect of this spell.
Superspeed counters and dispels stasis.
Heightened: Each additional 2 Power points increases the duration
by 1 round.