Conjuration (Teleportation)
Casting Time: 1 standard action
Range: Touch
Target: One creature; or one object of up to 100 lbs/Power
point
Duration: Instantaneous; see below
Saving Throw: Will negates; see text
Spell Resistance: Yes
Minimum Power Points: 11
XP Cost: 5/Power point; see text
You send a creature or object into the World of Spirits. The point from which
the creature or object was teleported remains faintly magical until
the creature escapes or the item is retrieved. Only an object held or in use
(attended) by another person receives a saving throw and spell resistance. You
can retrieve the creature or object at will at that point if you do so within
1 day per Power point expended. A creature who fails the saving throw is trapped
within the World of Spirits, and cannot leave unless it can teleport
and it succeeds at a DC 20 Intelligence check. If the Intelligence check fails,
the character expends the Power points but doesn't escape the World of Spirits.
If it succeeds, the character returns to the point from which they were teleported
into the World of Spirits.
Diminished: For 9 Power points, the spell can only teleport
an object into the World of Spirits.