Healing Domain: You can spontaneously cast the following
spells: Delay Poison, Greater Restoration, Lesser Restoration, Miracle (healing
only), Neutralise Fear, Neutralise Poison, Remove Blindness/Deafness, Remove
Curse, Remove Disease, Remove Fear, Remove Paralysis, Restoration. You also
cast healing spells and all others that can be spontaneously swapped out at
+1 caster level.
|
1st |
Cure Light Wounds |
|
2nd |
Cure Moderate Wounds |
|
3rd |
Cure Serious Wounds |
|
4th |
Cure Critical Wounds |
|
5th |
Mass Cure Light Wounds |
|
6th |
Heal |
|
7th |
Regenerate |
|
8th |
Mass Cure Cure Critical Wounds |
|
9th |
Mass Heal |
Knowledge Domain: you cast divination spells at +1 caster level. All Knowledge skills are class skills.
|
1st |
|
|
2nd |
Detect Thoughts |
|
3rd |
Clairaudience/Clairvoyance |
|
4th |
Divination |
|
5th |
True Seeing |
|
6th |
Find the Path |
|
7th |
Legend Lore |
|
8th |
Discern Location |
|
9th |
Foresight |
Movement Domain: freedom of movement for 1 round per mystic level per day, can be used more than once up to the total daily limit of rounds. Survival is a class skill.
|
1st |
Longstrider |
|
2nd |
Locate Object |
|
3rd |
Fly |
|
4th |
Dimension Door |
|
5th |
Teleport |
|
6th |
Find the Path |
|
7th |
Greater Teleport |
|
8th |
Phase Door |
|
9th |
Teleportation Circle |
Protection Domain: protective ward once per day as a touch-based spell-like ability that takes a standard action (adds resistance bonus equal to mystic level to recipient, lasts one hour).
|
1st |
Sanctuary |
|
2nd |
Shield Other |
|
3rd |
Protection from Energy |
|
4th |
Spell Immunity |
|
5th |
Spell Resistance |
|
6th |
Globe of Invulnerability |
|
7th |
Repulsion |
|
8th |
Mind Blank |
|
9th |
Prismatic Sphere |
Righteousness Domain: you cast spells that affect arcane creatures and spells at +1 caster level.
|
1st |
Protection From Arcane |
|
2nd |
Aid |
|
3rd |
Magic Circle against Arcane |
|
4th |
Holy Smite |
|
5th |
Dispel Arcane |
|
6th |
Antimagic Field |
|
7th |
Holy Word |
|
8th |
Holy Aura |
|
9th |
Disjunction |
Strength Domain: feat of strength adds enhancement bonus to Strength equal to mystic level for one round once per day.
|
1st |
Enlarge Person |
|
2nd |
Bull’s Strength |
|
3rd |
Freedom of Movement |
|
4th |
Divine Power |
|
5th |
Righteous Might |
|
6th |
Stoneskin |
|
7th |
Repulsion |
|
8th |
Iron Body |
|
9th |
Freedom |
Sun Domain: greater turning once per day, all undead that fail their saving throw are automatically destroyed..
|
1st |
Endure Elements |
|
2nd |
Resist Energy (cold or fire only) |
|
3rd |
Searing Light |
|
4th |
Fire Shield |
|
5th |
Flame Strike |
|
6th |
Fire Seeds |
|
7th |
Sunbeam |
|
8th |
Sunburst |
|
9th |
Elemental Swarm |
War Domain: Martial Weapon Proficiency and Weapon Focus feats in one of any specific type of sword, spear, or axe.
|
1st |
Magic Weapon |
|
2nd |
Bless Weapon |
|
3rd |
Magic Vestment |
|
4th |
Greater Magic Weapon |
|
5th |
Interposing Hand |
|
6th |
Forceful Hand |
|
7th |
Grasping Hand |
|
8th |
Clenched Hand |
|
9th |
Crushing Hand |
Wrath Domain: smite arcane as the paladin class ability (mystic and paladin levels stack when determining how many uses per day).
|
1st |
Doom |
|
2nd |
Shatter |
|
3rd |
Contagion |
|
4th |
Poison |
|
5th |
Mark of Justice |
|
6th |
Geas/Quest |
|
7th |
Holy Weapon |
|
8th |
Earthquake |
|
9th |
Storm of Vengeance |