Potestas: a D&D3E supplement

Chapter Eleven: Spells

Mystic Domain Spells

Healing Domain:  You can spontaneously cast the following spells:  Delay Poison, Greater Restoration, Lesser Restoration, Miracle (healing only), Neutralise Fear, Neutralise Poison, Remove Blindness/Deafness, Remove Curse, Remove Disease, Remove Fear, Remove Paralysis, Restoration. You also cast healing spells and all others that can be spontaneously swapped out at +1 caster level.

1st

Cure Light Wounds

2nd

Cure Moderate Wounds

3rd

Cure Serious Wounds

4th

Cure Critical Wounds

5th

Mass Cure Light Wounds

6th

Heal

7th

Regenerate

8th

Mass Cure Cure Critical Wounds

9th

Mass Heal

Knowledge Domain:  you cast divination spells at +1 caster level.  All Knowledge skills are class skills.

1st

Detect Arcane

2nd

Detect Thoughts

3rd

Clairaudience/Clairvoyance

4th

Divination

5th

True Seeing

6th

Find the Path

7th

Legend Lore

8th

Discern Location

9th

Foresight

Movement Domain: freedom of movement for 1 round per mystic level per day, can be used more than once up to the total daily limit of rounds.  Survival is a class skill.

1st

Longstrider

2nd

Locate Object

3rd

Fly

4th

Dimension Door

5th

Teleport

6th

Find the Path

7th

Greater Teleport

8th

Phase Door

9th

Teleportation Circle

Protection Domain:  protective ward once per day as a touch-based spell-like ability that takes a standard action (adds resistance bonus equal to mystic level to recipient, lasts one hour).

1st

Sanctuary

2nd

Shield Other

3rd

Protection from Energy

4th

Spell Immunity

5th

Spell Resistance

6th

Globe of Invulnerability

7th

Repulsion

8th

Mind Blank

9th

Prismatic Sphere

Righteousness Domain: you cast spells that affect arcane creatures and spells at +1 caster level.

1st

Protection From Arcane

2nd

Aid

3rd

Magic Circle against Arcane

4th

Holy Smite

5th

Dispel Arcane

6th

Antimagic Field

7th

Holy Word

8th

Holy Aura

9th

Disjunction

Strength Domain: feat of strength adds enhancement bonus to Strength equal to mystic level for one round once per day.

1st

Enlarge Person

2nd

Bull’s Strength

3rd

Freedom of Movement

4th

Divine Power

5th

Righteous Might

6th

Stoneskin

7th

Repulsion

8th

Iron Body

9th

Freedom

Sun Domain: greater turning once per day, all undead that fail their saving throw are automatically destroyed..

1st

Endure Elements

2nd

Resist Energy (cold or fire only)

3rd

Searing Light

4th

Fire Shield

5th

Flame Strike

6th

Fire Seeds

7th

Sunbeam

8th

Sunburst

9th

Elemental Swarm

War Domain: Martial Weapon Proficiency and Weapon Focus feats in one of any specific type of sword, spear, or axe.

1st

Magic Weapon

2nd

Bless Weapon

3rd

Magic Vestment

4th

Greater Magic Weapon

5th

Interposing Hand

6th

Forceful Hand

7th

Grasping Hand

8th

Clenched Hand

9th

Crushing Hand

Wrath Domain:  smite arcane as the paladin class ability (mystic and paladin levels stack when determining how many uses per day).

1st

Doom

2nd

Shatter

3rd

Contagion

4th

Poison

5th

Mark of Justice

6th

Geas/Quest

7th

Holy Weapon

8th

Earthquake

9th

Storm of Vengeance

maintained by Gary Johnson (gwzjohnson at optusnet.com.au)
last updated 8 August 2004