Male Drow Fey Pact Warlock
| Strength |
10
|
+0
|
Level |
1
|
|
| Constitution |
14
|
+2
|
Armour Class |
15
|
|
| Dexterity |
10
|
+0
|
Fortitude Save |
12
|
|
| Intelligence |
16
|
+3
|
Reflex Save |
14
|
|
| Wisdom |
10
|
+0
|
Will Save |
15
|
|
| Charisma |
18
|
+4
|
Hit Points |
26
|
|
| Speed |
6
|
Bloodied |
13
|
||
| Initiative |
+4
|
Healing Surge |
6
|
||
| Basic Attack |
+0
|
Surges |
8
|
||
| Acrobatics |
+0
|
Dex | acrobatic stunt, balance, escape from grab or restraints |
| Arcana |
+8
|
Int, training | arcana knowledge, detect magic, monster knowledge (elemental, fey, shadow) |
| Athletics |
+0
|
Str | climb, escape from grab, jump, swim |
| Bluff |
+9
|
Cha, training | create diversion to hide, gain combat advantage |
| Diplomacy |
+4
|
Cha | influence others |
| Dungeoneering |
+0
|
Wis | dungeoneering knowledge, forage, monster knowledge (aberrant) |
| Endurance |
+2
|
Con | endure hostile conditions |
| Heal |
+0
|
Wis | first aid, treat disease |
| History |
+3
|
Int | historical knowledge |
| Insight |
+0
|
Wis | recognise illusions, sense motives, sense outside influences |
| Intimidate |
+11
|
Cha, training, racial | force surrender, reveal secrets |
| Nature |
+0
|
Wis | forage, handle animal, nature knowledge, monster knowledge (natural) |
| Perception |
+0
|
Wis | find tracks, listen, search, spot |
| Religion |
+3
|
Int | monster knowledge (astral, undead), religion knowledge |
| Stealth |
+2
|
Dex, racial | hide, move silently |
| Streetwise |
+11
|
Cha, training, region | gather information |
| Thievery |
+0
|
Dex | disable trap, open lock, pick pocket, sleight of hand |
Racial Traits: fey creature, darkvision, trance, lolthtouched
(use one racial ability per encounter)
Class Traits: arcane power source, leather armour proficiency,
simple melee and ranged weapon proficiencies, rod and wand implements, eldritch
blast, fey pact, misty step (teleport 3 as free action when a cursed enemy is
reduced to 0 HP), prime shot (+1 to ranged attacks when no ally is closer to
enemy), shadow walk (gain concealment when move 3 during own action), warlock's
curse (minor action, must target nearest enemy, +1d6 damage 1/round on cursed
enemy)
Region: Baldur's Gate
Languages: Common, Deep Speech, Elven
Feats: Improved Initiative
Alignment: Unaligned
Deity: Selune
Age:
Height and Weight:
Eldritch Blast at will, arcane, implement, standard action,
range 10, one creature, basic ranged attack, +4 vs Ref, 1d10+4
Eyebite at will, arcane, charm, implement, psychic, standard
action, range 10, one creature, +4 vs Will, 1d6+4 psychic damage and invisible
to target until start of next turn
Cloud of Darkness encounter, racial, minor action, close burst
1, darkness totally obscures vision for everyone else
Darkfire encounter, racial, minor action, range 10, one creature,
+8 vs Ref, target grants combat advantage and cannot use invisibility or concealment
Witchfire encounter, arcane, fire, implement, standard action, range 10, one creature, +4 vs Ref, 2d6+4 fire damage and target takes -5 to attack rolls until end of next turn
Curse of the Dark Dream daily, arcane, charm, implement, psychic, standard action, range 10, one creature, +4 vs Will, 3d8+4 psychic damage and target slides 3 squares; sustain minor, slide 1 square even if attack missed (save ends)
| Equipment | Effect |
Cost (gp)
|
Weight (lbs)
|
| leather armour | +2 AC |
25
|
15
|
| adventurer's kit |
15
|
33
|
|
| dagger | +3 melee or ranged attack, 1d4 damage, range 5, long range 10 |
1
|
1
|
| coins |
59
|
1
|
|
| TOTAL |
100
|
50
|
Adventures Completed: