Lesson 2 Getting started with
Tip
check the clubs website periodically to see these lessons on-line as
well as the library of CAD drawings that will be gradually be added to it. The
first thing I was told when learning CAD was 'never draw the same thing twice'.
That is why the CAD library exists. If I have drawn it, it saves you having
to re-invent the wheel. There are handy items such as servos, engines, quick
links etc. to name a few.
In the first lesson you were introduced to the commands line,
circle, rectang, erase as well as the snap
codes nea, end, mid and
cen.
In this lesson you will be introduced to fewer but more
complex commands.
Commands:
pline,
regen, scale, rotate, offset, move as well as managing layers.
The first lesson may have been a bit of a case of 'so what!',
I could do that with pain brush - right?
Any similarities to paint end with this lesson. CAD graphics are vectors not raster. That means real co-ordinates that can be moved, edited and scaled/rotated etc. far beyond what can ever be done with paint.
The
pline command
This command literally stands for 'polyline', which in real English
is that all lines drawn whilst in this command, are joined together. Lines drawn
with the line command are all separate lines that have the same start
and end points. Polylines start and end at the same co-ordinates, but if you
try to move one of the lines, the entire group will move. This is particularly
useful, as complex shapes can be moved by picking the group up at any point
rather than selecting all items individually to move. Poly lines can and often
do include arcs. Just the thing for wing ribs and fuselage outlines. Ordinary
lines can be included into a poly line group.
This command is invoked with pline. The first point can be anywhere on the screen or a known point such as intersection, middle, centre or near etc. You will then be asked to insert the next point. This can be another known location, anywhere on the screen, included arc, a distance, hafwidth or width. Polyline also has the added advantage of being able to change the line width. That includes changing line width such that it tapers. A use for this is things such a arrows.
The regen command
Regen
literally means regenerate. Regen
and redraw are similar except
that regen repaints the screen such that circles appear as real circles when
zoomed in for example.
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Circle before regen.
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Circle after regen.
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The
scale command
This is a particularly useful command. Wing ribs are a cinch. In
the example below we are going to do just that. This is especially time saving
when dealing with tapered wings. Invoke scale and select the items you
want to change the size of. Theirs can be done with 'one click, one item' or
with a 'window' around a group. Then you are asked for a base point, select
the end of the line touching the trailing edge. Next we are asked for a base
scale or scale factor. Type in ref. This means reference. Select the
end of the line touching the trailing edge. We are next asked for the
second reference point. Select the end of the line touching the leading
edge. Now as you move the mouse you will see a rubberbanding wing section. The
final size can be decided upon by using known locations or a scale factor. Note
that if at this point you enter 2 instead of a snap code, the rib will
be scaled by 2 ie. Half, not 2X.
Wing rib before scale

Wing rib after scale
The
rotate command
This command can be used for things such things as angles of incidence for main planes as well as engine offsets. Rotate operates in a similar fashion to scale. The objects are selected by selecting individual items or multiples with a window. In this example an Irvine 25 from our official SEMAC CAD library will be rotated clockwise by a given value. Invoke rotate and select the items with a window. We are then asked to provide a rotation point. Select the intersection of the centre line and the backplate. Next enter -5. The engine has just been rotated a factor of 5 degrees in the clockwise direction. The rotation point was the centre of the backplate.
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Before rotate
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After rotate
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The
offset command
Most of the commands do what is fairly obvious, and offset
is no exception. This one is invaluable for things such as wing spars, leading
edge and trailing edge plans. Lines, circles, polylines etc. can all generally
be offset. Draw a line, then invoke offset. You will be
prompted to enter a distance. Type 0.3 then enter. Select the
line and click towards the side you wish the new line to appear at. You will
be asked to select the next entity. You could select other objects to be offset
at our pre-defined 0.3 or end the command with enter.
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Line before offset
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Line after offset
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The
move command
Move does exactly what you would assume. As with other commands, single items or groups can be moved. In this example, we will move out trusty Irvine 25 to the correct location on our engine bearers. Start move command, select with a window around the engine such that all items are included, if no more items are to be included in this move, hit enter and move from the lower right hand corner of the left engine lug (against the crank case) with an int or end snap, and move to somewhere near the engine bearer. Put it down with a perpendicular or any relevant snap code.
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Before move
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After move
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Managing
layers
Layers are an essential part of any CAD system. Layers can be compared
to several acetate sheets being showed on an overhead projector.
They can be added and removed from the display, so you see the details you want
to see and work with and hide the ones that may hold temporary graphics or anything
not needing to be displayed at any moment. To bring up the layers dialog, IntelliCAD
has the command explayers which means explore layers. An equivalent command
in AutoCAD is ddlmodes of which I can think of no logical reason why
they would call an essential operation with a command that may as well be a
sample of alphabet soup !!! Either of these can be used to display the layers
dialog. From here, you can add, remove and rename layers. Other things available
here are important things such as assigning line types to specific layers. You
may have a layer for centre lines. If this is the case you would assign 'center'
as the linetype for that layer.(Note American spelling). Inside layers, you
can also make some layers visible, invisible, locked (un editable) as well as
change the colour. These are just the basics and are more than enough for most
drawings without going to too much detail. When working with layers, you need
to nominate which one is 'current'. If you want to add graphics to a layer called
'dimensions' for example you need to have created the layer, changed its colour
and/or linetype, and set it to be the 'current' layer. That way, new graphics
drawn from that point will be added to the layer we just nominated rather than
having dimensions on the 'wheels' layer for example. To make a layer, click
the layer name and click the icon with a picture of a tick in it. The tool tips
will help here.